CSharp-CodeDom创建XML文档

CSharp-CodeDom创建XML文档

可使用 CodeDOM 创建生成 XML 文档的代码。 该进程包括创建包含 XML 文档注释的 CodeDOM 图、生成代码和通过创建 XML 文档输出的编译器选项编译生成的代码。

参考:如何:使用 CodeDOM 创建 XML 文档文件

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namespace ConsoleApp1
{
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.IO;
using System.Text.RegularExpressions;

class Program
{
static string providerName = "cs";
static string sourceFileName = "test.cs";
static void Main(string[] args)
{
CodeDomProvider provider =
CodeDomProvider.CreateProvider(providerName);

LogMessage("Building CodeDOM graph...");

CodeCompileUnit cu = new CodeCompileUnit();

cu = BuildHelloWorldGraph();

StreamWriter sourceFile = new StreamWriter(sourceFileName);
provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
sourceFile.Close();

CompilerParameters opt = new CompilerParameters(new string[]{
"System.dll" });
opt.GenerateExecutable = true;
opt.OutputAssembly = "HelloWorld.exe";
opt.TreatWarningsAsErrors = true;
opt.IncludeDebugInformation = true;
opt.GenerateInMemory = true;
opt.CompilerOptions = "/doc:HelloWorldDoc.xml";

CompilerResults results;

LogMessage("Compiling with " + providerName);
results = provider.CompileAssemblyFromFile(opt, sourceFileName);

OutputResults(results);
if (results.NativeCompilerReturnValue != 0)
{
LogMessage("");
LogMessage("Compilation failed.");
}
else
{
LogMessage("");
LogMessage("Demo completed successfully.");
}
//File.Delete(sourceFileName);

Console.ReadKey();
}

// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit compileUnit = new CodeCompileUnit();

// Declare a new namespace called Samples.
CodeNamespace samples = new CodeNamespace("Samples");
// Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples);

// Add the new namespace import for the System namespace.
samples.Imports.Add(new CodeNamespaceImport("System"));

// Declare a new type called Class1.
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");

class1.Comments.Add(new CodeCommentStatement("<summary>", true));
class1.Comments.Add(new CodeCommentStatement(
"Create a Hello World application.", true));
class1.Comments.Add(new CodeCommentStatement(
@"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));
class1.Comments.Add(new CodeCommentStatement("</summary>", true));

// Add the new type to the namespace type collection.
samples.Types.Add(class1);

// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
start.Comments.Add(new CodeCommentStatement("<summary>", true));
start.Comments.Add(new CodeCommentStatement(
"Main method for HelloWorld application.", true));
start.Comments.Add(new CodeCommentStatement(
@"<para>Add a new paragraph to the description.</para>", true));
start.Comments.Add(new CodeCommentStatement("</summary>", true));

// Create a type reference for the System.Console class.
CodeTypeReferenceExpression csSystemConsoleType =
new CodeTypeReferenceExpression("System.Console");

// Build a Console.WriteLine statement.
CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Hello World!"));

// Add the WriteLine call to the statement collection.
start.Statements.Add(cs1);

// Build another Console.WriteLine statement.
CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine", new CodePrimitiveExpression(
"Press the ENTER key to continue."));

// Add the WriteLine call to the statement collection.
start.Statements.Add(cs2);

// Build a call to System.Console.ReadLine.
CodeMethodInvokeExpression csReadLine =
new CodeMethodInvokeExpression(csSystemConsoleType, "ReadLine");

// Add the ReadLine statement.
start.Statements.Add(csReadLine);

// Add the code entry point method to
// the Members collection of the type.
class1.Members.Add(start);

return compileUnit;
}
static void LogMessage(string text)
{
Console.WriteLine(text);
}

static void OutputResults(CompilerResults results)
{
LogMessage("NativeCompilerReturnValue=" +
results.NativeCompilerReturnValue.ToString());
foreach (string s in results.Output)
{
LogMessage(s);
}
}
}
}